![]() We do this to get as much feedback and bug reports as possible, as soon as possible, and provide everyone the latest code to test. We intend to keep updating our Mod on a daily basis in this Public Beta stage. As with ACE1, we have decided to start with a Public Beta Release, planned for the week of 7 December. Today we would like to announce our plans for a Public Release. In the meantime, ArmA 2 has been released for about 6 months, and our attention has been on the mod for ArmA 2, for at least that long. Since that release, we have been constantly working on our Mod, to improve it, expand it, and fix the things we could. Advanced Combat Environment Mod, for ArmA 1, was released. It has been nearly 1 year, since the A.C.E. Mod is coming to ArmA 2! Public Beta release is planned for the week of 7 December! ![]() *2 different endings depending if cpl Sosabowski makes it aliveĪ.C.E. *Option to choose reinforcements for enemy "None", "Light" & "Heavy" *Both have slightly different enemy layout *2 versions "GROUP" & "REVIVE AI disabled" Task 2: Go for a christmas meal at granny Follow the first task to sober up.ĭetailed scenario description/objectives: What a great idea to sober up a bit and go for a traditional christmas dinner?ĭon't be afraid there's somthing wrong with your GPU!! Remember that the team is drunk, haha. Your team is celebrating christmas with a beach party when one of you suddenly realizes that Sosabowski's grandmother lives near here in Bled. VanhA has released a Saving corporal Sosabowski's granny Coop 8 mission on the BI Forums. ![]() At this point the pic may look stretched but it will fit afterwards ingame.ĭOWNLOAD - SopmodJack FUN Sniper rifles for Arma2 (v 03_11_2009) - Ĭo 08 Saving corporal Sosabowski's granny by VanHa After editing you have to scale it to 512x512 (or a similar resolution like 1024x1024, you get the point). In the folder "tex_templates" you'll find a template picture for each type of sign which makes it easier for you to create your own picture which will fit perfectly.One note: the template for the sample_narrow.png has size 512x456. Models and original textures are taken from ArmA 1, therefor credits to BIS. Use setObjectTexture to apply custom poster and roadsigns. Since i think there were quite a few people using the GLT signs addon back in ArmA 1, i guess it's not the badest idea to rework them and port them over to ArmA 2.Įach of these objects has at least one surface (Dangersign has two) which allows texture changings directly in the Missioneditor. Myke informed the community that he ported the GLT signs addon from ArmA to ArmA 2!
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